In terms of video games, Tomb Raider was basically my first love. I loved the fact that they threw a T-Rex in there, and managed to do so without it feeling completely out of place. Thankfully they did away with them for Tomb Raider II. Even to this day, I still have fond memories of figuring out the majority of puzzles myself without the use of guides - although I remember being distinctly bemused that you could save your progress at any point with the PC version, whereas you had to find the blue crystals to save on the PlayStation.
I think I've only played through the full game once, possibly twice. It took me a little while to get to grips with it, but once I did I was pretty hooked.
My first experience of Tomb Raider was the original game on the PlayStation. The way the game literally ended with a big "THE END" still image using some lens-flare effect also screamed a last minute job (and made me chuckle a bit). I also can't help but feel they rushed the last levels, where i even inadvertedly broke one of them or would find some exploits. The precise requirement for jumping was also a bit annoying but nothing quick-save couldn't solve. fighting enemies was a complete nightmare, especially considering they liked getting close and personal and were often used for traps. The annoying camera work, shooting that relies on auto-lock, the really-really slow reaction time. It just screams "old game" on every aspect. The biggest blemish on it for anyone who'd want to play it today are the controls. It seems to follow the platformer formula many games at the time were going for, in this case i can't help but think it was trying to be a 3D prince of persia, and i suppose it did a good job if so.Ītmosphere, ambience, music, levels, i think it nails a lot of things even for modern times. Its the first tomb raider i ever played and i didn't know exactly what to expect from the old titles. Controls are much more of an obstacle to playing them than graphics. Old games have better level design than newer ones The good news is what the PC version is possible to save the game any time you want.So i just finished the first 1996 tomb raider for the first time, and it reafirmed 2 beliefs i have. No movement is automatic or fluid: from one platform to another, all the leaps and Lara moves must be calculated accurately by the player himself otherwise it's instant death. Novice players of this new generation will certainly face major difficulties with the game controls, which are well archaic. The four phases of the wreck of Maria Doria are by far my favorite phases of all Tomb Raider serie, for its immersive atmosphere, symbolically and literally. While Tomb 1 is visually dark and claustrophobic, the phases of Tomb 2 are more colorful, biggest and very memorable.
In short, Tomb Raider 2 bordered on perfection. Tomb Raider 2 got the middle ground: maintained the essence of the first game with improvements in graphics and gameplay, but without being confused, "more of the same" and unnecessarily difficult as the third game. The first game was revolutionary but overly "square", and Tomb Raider 3 had better graphics, but it was very difficult and "more of the same". The first game was revolutionary but overly "square", and Tomb Raider 2 is undoubtedly the best old game of the Tomb Raider franchise done. Tomb Raider 2 is undoubtedly the best old game of the Tomb Raider franchise done.